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March 24, 2026 18 min read
In the brutal, ever-shifting universe of Mortal Kombat, few characters carry a legacy as heavy and as tragic as Bi-Han. Known first as the original Sub-Zero and later reborn as the wraith Noob Saibot, his journey is not one of redemption, but of descent—into power, into darkness, and ultimately into something far removed from humanity.
Bi-Han (Chinese: 壁寒) is introduced as one of the original characters in the very first Mortal Kombat game, bearing the mantle of Sub-Zero, often associated with the idea of “Absolute Zero.” Long before the name became a legacy carried forward, it belonged solely to him. He is the older brother of Kuai Liang, another Lin Kuei assassin who would later inherit the Sub-Zero title after Bi-Han’s death. Across timelines, Bi-Han stands as a central antagonist not only to his younger brother but also to Scorpion, also known as Hanzo Hasashi, both as Sub-Zero and later as Noob Saibot.
Bi-Han first appears as Sub-Zero in the original game and later returns as the Elder Sub-Zero in Mortal Kombat (2011). His second life begins in secrecy, debuting as Noob Saibot in Mortal Kombat II as a hidden character. He remains a recurring presence in this shadowed role across multiple titles, eventually becoming playable in Ultimate Mortal Kombat 3. However, his true identity as Bi-Han is not officially revealed until Mortal Kombat: Deception. He later reappears as Noob Saibot in both Mortal Kombat (2011) and Mortal Kombat 11, continuing his legacy as a being forged in darkness.
Before death and transformation, Bi-Han was one of the most powerful and devoted warriors of the Lin Kuei, a clan built on discipline, secrecy, and lethal precision. While technically neutral in alignment, his actions painted a far colder picture. He was a vicious and efficient assassin whose soul had gradually been eroded by years of violence and remorseless killing.
There was no hesitation in him. No mercy.
Only purpose.
At the conclusion of the first Mortal Kombat tournament, Bi-Han is killed by Scorpion in retaliation for his own actions, specifically his role in Scorpion’s death. This moment becomes one of the most defining events in the franchise, binding the two characters together in an endless cycle of vengeance.
After death, Bi-Han’s soul descends into the fifth plane of the Netherrealm, a place reserved for the damned. There, he is resurrected by the sorcerer Quan Chi, who had also manipulated Scorpion’s fate. This resurrection strips Bi-Han of everything that once made him human, removing pride, compassion, and any trace of identity that remained.
What returns is not the man who died.
It is something else.
Reborn as Noob Saibot, Bi-Han becomes a shadow wraith, a being defined by darkness and malice. He is no longer bound by morality or memory, but by a singular desire for power and domination. His goal is not merely to exist within the Netherrealm, but to conquer and rule it.
Although he has been seen serving powerful entities such as Shinnok and Shao Kahn, his loyalty ultimately lies with himself. He serves only as long as it benefits him, and nothing more.
In the reimagined continuity of Mortal Kombat 1, Bi-Han returns once again under the Sub-Zero mantle, but this version of him carries the weight of leadership. As the rightful successor to the role of Grandmaster of the Lin Kuei following his father’s death, he steps into a position of authority that further amplifies his ambition.
This timeline reshapes familiar relationships. Kuai Liang no longer carries the Sub-Zero mantle and instead becomes Scorpion, while Smoke is introduced as their adopted brother. Despite this, Bi-Han does not see Smoke as true family, viewing him as an outsider due to the lack of shared blood, which creates tension between them.
Bi-Han’s desire to break away from the influence of Liu Kang leads to a growing rift within the Lin Kuei. His ambitions ultimately reignite the long-standing rivalry between the Lin Kuei and the Shirai Ryu, undoing the fragile peace that Liu Kang had carefully established in this new era.
In the Khaos Reigns story expansion, Bi-Han undergoes yet another transformation into Noob Saibot, but this time his existence is fundamentally different. He is no longer a traditional Netherrealm wraith, but a being of chaos created by Titan Havik.
His mind becomes consumed by an obsession with anarchy, aligning completely with Havik’s vision. Even after Liu Kang manages to free his mind from this influence, the impact of that transformation lingers.
In this timeline, Bi-Han is romantically involved with Sektor, who seeks to cure him and restore what remains of his former self. He is placed into a comatose state in an attempt to heal his corrupted body, but he awakens earlier than expected. What follows is not relief, but horror.
Bi-Han does not want to be cured.
He views what Havik has done to him not as a curse, but as a blessing. Embracing his new power, he sets his sights on transforming the Lin Kuei into an unstoppable force, one capable of surpassing both Liu Kang and the Shirai Ryu.

The story of Bi-Han across the many timelines of Mortal Kombat is not a straight line. It is a spiral, one that keeps pulling him back toward the same truth no matter how many times reality resets. Power, control, and the absence of mercy define him, whether he wears the mantle of Sub-Zero or exists as the shadow wraith Noob Saibot.
From the very beginning, Bi-Han was never portrayed as conflicted. He was calculated, precise, and utterly remorseless, a Lin Kuei assassin who treated killing not as a burden, but as a duty executed without hesitation. Anyone he deemed an enemy ceased to be human in his eyes. They became targets.
He was directly responsible for the brutal killing of Hanzo Hasashi, a moment that would echo across timelines and define both of their destinies. However, Bi-Han was also blamed for something far greater—the extinction of the Shirai Ryu clan and the murder of Hanzo’s family. This accusation, though false, became the foundation of everything that followed.
Because Hanzo believed it.
And belief, in the world of Mortal Kombat, is often more dangerous than truth.
Unbeknownst to Bi-Han, the destruction of the Shirai Ryu was orchestrated by Quan Chi, not him. But by the time the truth mattered, it was already too late. Hanzo had been resurrected as Scorpion, a spectre driven by vengeance and stripped of reason.
When they finally faced each other, there was no negotiation, no clarity, no redemption.
Only revenge.
Bi-Han was killed in cold blood, a death that mirrored the one he had once dealt. And just like his rival, he was cast into the Netherrealm, where death was not an ending, but a transformation.
In the Netherrealm, Bi-Han was reborn as Noob Saibot, his soul corrupted and reshaped into something far darker. If his humanity had already been fading before, it was now completely gone. What remained was a being driven purely by ambition and a hunger for power.
As Noob Saibot, his remorseless nature did not diminish.
It intensified.
He became a recurring antagonist within the series, often aligning himself with powerful villains such as Shinnok or Shao Kahn, but never out of loyalty. Every alliance was a means to an end, a step toward his own conquest and dominance.
From that point forward, Noob Saibot became his defining identity, the form in which he would appear throughout the majority of his story.
In the alternate timeline introduced in Mortal Kombat (2011), the truth behind the Shirai Ryu massacre is finally revealed. It was Quan Chi who orchestrated the genocide, using it as payment in a deal with Sektor after the demon was denied what he was owed for resurrecting Hanzo as Scorpion.
Both Bi-Han and Hanzo are resurrected and manipulated by Quan Chi, their souls further corrupted under his influence. However, where Hanzo eventually breaks free—first through his resurrection and later when his past self witnesses his older self die at the hands of D'Vorah—Bi-Han never does.
He never questions.
He never resists.
Instead, he continues down the same path, pursuing power and dominance without hesitation. He repeatedly clashes with both Hanzo and his younger brother Kuai Liang, who stands as his complete opposite. Where Kuai Liang seeks balance, honor, and redemption, Bi-Han embodies ambition, ruthlessness, and control.
Their conflict is not just physical.
It is ideological.
In the current timeline of Mortal Kombat 1, Bi-Han is given something he never truly had before—trust.
He serves as one of Liu Kang’s chosen champions, fighting alongside his brothers Kuai Liang and Smoke to protect Earthrealm. As the rightful heir to the Lin Kuei, he rises to the position of Grandmaster, leading the clan with authority and strength.
For a moment, it feels different.
Like this version of Bi-Han might choose another path.
But he doesn’t.
Just as in every timeline before, his ambition begins to fracture the unity around him. He betrays his brothers, turns against Earthrealm, and reclaims the role he has always gravitated toward—an antagonist driven by his own vision of power.
In the Khaos Reigns expansion, Bi-Han’s transformation into Noob Saibot takes on an entirely new dimension. This time, he is not shaped by the Netherrealm or by Quan Chi, but by Titan Havik, a godlike entity obsessed with chaos across all timelines.
Bi-Han is captured, tortured, and ultimately killed, only to have his soul corrupted through chaos itself. The result is a version of Noob Saibot that retains his destructive power but is now driven by something even more extreme—an obsession with anarchy.
He becomes a devoted follower of Havik, embracing the idea of tearing down order across all realities to create an anarchist utopia. Unlike previous iterations where his motives centered on power and control, this version of Bi-Han is consumed by chaos as an ideology.

The visual journey of Bi-Han across the many eras of Mortal Kombat is more than just a series of costume changes. It is a reflection of identity, of transformation, and of what happens when a man slowly sheds everything human and becomes something else entirely. Whether he stands as Sub-Zero or emerges as Noob Saibot, every detail in his design tells a story about who he is at that moment in time.
In the original Mortal Kombat, Bi-Han appears in the now-iconic palette swap design shared with other ninja characters like Scorpion and Reptile. The simplicity of the design was born out of technical limitations at the time, but it ended up creating one of the most recognizable visual identities in fighting game history. The blue color defined him, setting him apart while still tying him visually to the broader ninja archetype.
By Ultimate Mortal Kombat 3, Sub-Zero shares the same fighting stance as characters like Scorpion and Ermac, continuing the tradition of palette swaps not just in appearance, but in animation as well. This consistency reinforced the idea that these warriors were part of a larger, interconnected lineage of assassins.
In Mortal Kombat: Mythologies, Bi-Han’s Sub-Zero once again appears in palette variations similar to Scorpion, further emphasizing how closely their identities were linked visually, even as their stories diverged dramatically.
With the arrival of Mortal Kombat 1, Bi-Han’s design evolves into something more grounded and detailed. He returns without a hood, wearing a matching ninja suit alongside his brothers in this New Era. His mask design takes clear inspiration from his appearance in the 2021 Mortal Kombat film, while his bracers are directly reminiscent of his look from Mortal Kombat (2011). His color palette shifts as well, moving toward a darker, more subdued blue, reflecting a more serious and authoritative presence. Interestingly, his Kameo version draws from the classic look of his younger brother Kuai Liang as seen in Mortal Kombat II, blending legacy with reinvention.
Bi-Han’s transformation into Noob Saibot is where his visual identity truly begins to separate from everything that came before.
In Mortal Kombat II, Noob Saibot is introduced as a fully blacked-out palette swap of Sub-Zero, a shadowy inversion of his former self. By Mortal Kombat 3, this concept shifts slightly, presenting him as a blacked-out version of Kano instead, reinforcing his role as something that exists outside the traditional ninja identity.
In Ultimate Mortal Kombat 3, he once again shares the same fighting stance as Scorpion, Ermac, and his Sub-Zero form, maintaining the palette swap tradition while his identity as a separate entity begins to solidify.
By the time Mortal Kombat 4 arrives, his design takes on more distinct features. Noob Saibot is depicted with darker, pale skin and glowing blue eyes, giving him a more spectral and unsettling presence.
In Mortal Kombat: Tournament Edition, his appearance draws inspiration from Scorpion’s design in Deadly Alliance, while Mortal Kombat: Deception introduces a more dramatic evolution. Here, he adopts a new ninja outfit that visually represents his duality, with one form appearing more human and the other embodying a pure black wraith-like existence.
In Mortal Kombat (2011), Bi-Han’s designs as both Sub-Zero and Noob Saibot are refined further, resembling his Deception look but with modern detailing. Later updates introduce a hooded version, enhancing his mysterious and ominous presence.
By Mortal Kombat 11, Noob Saibot’s design reaches one of its most definitive forms. His outfit is dominated by black and dark gray tones, symbolizing death, shadow, and his complete separation from humanity. Muted metallic accents give his armor a sleek yet jagged appearance, with sharp edges and skeletal motifs reinforcing his grim, almost reaper-like identity. His face is hidden behind a skull-like mask, and he is often shown wearing a tattered, flowing cloak that adds to his ghostly silhouette. One of the most striking elements of this version is his ability to conjure a sickle from his own being, a weapon that complements his role as a harbinger of death.
In the latest iteration within Mortal Kombat 1, Noob Saibot retains elements of his Sub-Zero design but twists them into something more unsettling. He wears a distinctive horned hood, and a severed hand hangs at his hip, adding a visceral and symbolic layer to his appearance.
The most notable change, however, lies in his color accents. Where previous versions of Noob Saibot often featured purple tones associated with shadow and dark magic, this version replaces them with green. This shift is not just aesthetic—it signifies that he is no longer merely a being of shadow or dark sorcery, but one born from chaos itself, influenced by forces beyond the Netherrealm.
Before he ever became a creature of shadow, Bi-Han was something else entirely—a force of nature defined by ice, precision, and absolute control. As Sub-Zero in the world of Mortal Kombat, his mastery over cryomancy was not just impressive, it was terrifying in its scale.
Bi-Han possessed the ability to generate and manipulate ice at temperatures reaching -500° Fahrenheit, a level of cold that theoretically surpasses absolute zero. While this initially sounded like an exaggeration tied to his codename, developers clarified that within Outworld and its connected realms, the laws of physics do not behave as they do in reality, allowing such extremes to exist. In practice, this meant Bi-Han could freeze opponents so completely that their bodies became brittle enough to shatter into fragments.
And he did not need time to do it.
A single touch was enough to flash-freeze a target.
When pushed further, he could expand that power outward, freezing the very air around him in a wide radius by concentrating his energy into a devastating blast. His cryomancy was often described as equal to, if not greater than, that of his younger brother Kuai Liang. Like Kuai Liang, he could shift seamlessly between offense and defense, creating weapons such as swords, daggers, spikes, and orbs, or forming defensive constructs like clones, traps, and armor to control the battlefield.
Bi-Han’s abilities were not just raw power, they were refined into a deadly arsenal of techniques that defined his combat style across multiple games.
Sub-Zero launches a concentrated ball of ice that freezes the opponent in place, leaving them completely vulnerable to follow-up attacks. In Mortal Kombat 1, this move is called Ice Ball, and it takes noticeably longer to summon, adding a layer of timing and strategy. The attack can miss ducking opponents.
When enhanced in MK1, the Ice Ball deals double the original damage, expands its hitbox to catch ducking opponents, and can even destroy incoming projectiles upon contact.
A foundational technique where Sub-Zero slides across the ground, striking the opponent’s legs and knocking them off their feet. In MK1, this evolves into Ice Slide, launching the opponent into the air and switching positions.
Bi-Han can also convert this into Ice Slide Spear, impaling the opponent with an ice spear, lifting them, and slamming them back down while keeping them in place.
Enhancing either version increases damage and grants armor, allowing him to push through incoming attacks.
Sub-Zero freezes the ground beneath his opponent, creating a slick surface that causes them to lose footing and stumble, opening them up for a free hit. This move emphasizes control over space, not just direct damage.
One of his most iconic abilities, Sub-Zero creates a frozen duplicate of himself that immobilizes anyone who touches it. In earlier versions, this clone remained in place indefinitely, acting as both a trap and a defensive wall.
In MK1, renamed Ice Klone, it disintegrates shortly after creation, making timing critical. He can also deploy it mid-air as (Air) Ice Klone, treating it as a projectile.
The move features multiple enhancement layers:
Bi-Han fires ice upward, which then rains down onto the battlefield, freezing opponents depending on its range. This move appeared exclusively in the Nintendo 64 version of Mortal Kombat Trilogy.
His mastery extends into the air with multiple variations:
Bi-Han’s deeper arsenal showcases just how far his control over ice extends:
A more aggressive variation where Sub-Zero creates a clone that charges forward with a punch, knocking the opponent away and destroying projectiles on contact. This ability closely mirrors techniques used by Kuai Liang in crossover appearances like Injustice.
Enhancing the move increases its damage while preserving its original properties.
While airborne, Sub-Zero dives toward his opponent with legs encased in ice, striking them in the face. This move allows for combo continuation.
When enhanced, the attack transforms entirely. Instead of diving, he slams his fist into the ground, creating ice stalagmites that launch the opponent into the air, guaranteeing a follow-up combo regardless of gravity scaling.
Sub-Zero summons ice beneath the opponent’s feet, briefly slowing them before it melts. The attack tracks the opponent’s position, making it difficult to evade.
Enhancing it traps the opponent in ice for a longer duration, deals double damage, and guarantees a follow-up attack.
Bi-Han coats his hand in ice and strikes with a palm attack that freezes the opponent briefly in mid-air.
Charging the attack transforms it into Permafrost Palm, extending the freeze duration without increasing damage.
When enhanced, the move deals double damage and freezes the opponent on the ground instead of in the air, opening up entirely new combo opportunities. This enhanced version can also be charged as Enhanced Permafrost Palm, though the charge does not alter its effects further.

When Bi-Han steps into a fight as Sub-Zero, he does not simply defeat his opponent—he controls how they fall, how they break, and how the end unfolds. In the world of Mortal Kombat, his X-Rays, Fatal Blows, and finishers are not just brutal—they are deliberate, almost methodical expressions of his mastery over ice.
In Mortal Kombat 1, Sub-Zero appears in his klassic form as a Kameo fighter, and his Fatal Blow reflects the raw brutality of his older style. He slides forward with speed and force, driving small icicles into both sides of the opponent’s head. Before they can even react, he yanks them in close and finishes the sequence with a vicious headbutt that shatters the front of their skull.
This is Bi-Han at his most overwhelming. He begins with a fast slide, closing the distance instantly. As the opponent struggles to react, he summons a row of massive icicles from the ground, impaling them in place. One of these spikes pierces directly through the mouth, severing multiple vertebrae in the process.
With the opponent immobilized, Bi-Han leaps into the air and conjures a massive Frost Hammer, bringing it down with crushing force onto their body. The impact sends them crashing to the ground, ending the sequence with devastating finality.
Beyond cinematic finishers, Bi-Han’s moveset reinforces his identity as a fighter who dominates space and momentum.
When a Kameo fighter is unavailable, Sub-Zero simply pushes his opponent forward. It is a minimal-damage throw, but it maintains positioning and control. (MK1)
He freezes the opponent in place, leaps over them, and forms a skull and spinal column made entirely of ice before striking them away in the opposite direction. (MK1)
Bi-Han’s presence extends beyond direct combat through his Kameo abilities, allowing him to assist allies with precision and utility.
He freezes the opponent’s feet in place before leaping in and delivering a kick to the face, knocking them away. (MK1)
Sub-Zero freezes his ally’s upper body, granting temporary immunity to all projectiles. This effect ends immediately if damage is taken. It functions as an Ambush Attack, meaning it can be activated at nearly any moment unless the ally is already being comboed.
He charges forward with icicles protruding from his shoulders, sending the opponent flying nearly full-screen. This move originates from his younger counterpart in another timeline. When blocked, it creates heavy pushback.
If used after Arctic Armor, it becomes an Ambush Attack at the cost of remaining Kameo Meter. In this form, it can juggle opponents when timed correctly, allowing extended combos. When used as a Wakeup Attack, both Sub-Zero and his ally gain temporary invulnerability. (MK1)
He unleashes a burst of ice that freezes the opponent in place, setting up a guaranteed follow-up. (MK1)
Sub-Zero places his palm against his ally’s back, freezing them solid. In this state, the ally can parry incoming attacks—including jump attacks—except for low attacks and Fatal Blows. Successful parries freeze the opponent, creating openings for counterattacks. The move can be canceled at will. (MK1)
While maintaining Deep Freeze, Sub-Zero can physically throw his frozen ally at the opponent, dealing damage. Notably, the ally is not treated as a projectile during this attack. (MK1)
Sub-Zero’s Fatalities are among the most iconic in gaming history, defining the brutal identity of the series itself.
Perhaps the most infamous Fatality in the original Mortal Kombat, Sub-Zero grabs his opponent and tears their head off along with the spinal cord. Alongside Kano’s Heart Rip, this move sparked massive controversy due to its graphic nature and is often credited as one of the reasons the ESRB rating system was created.
Over time, the move was passed down and reinterpreted—used by Kuai Liang in later games, by Scorpion in Deception, and even adapted as a Hara-Kiri by Hotaru. In Mortal Kombat 1, Sub-Zero freezes the opponent’s neck before performing the rip. (MK, UMK3, MKT, MKM:SZ, MK1)
In Mortal Kombat 1, Bi-Han’s Brutalities turn standard attacks into sudden executions:
Even Bi-Han’s lighter finishers carry a strange contrast to his usual brutality:
In the brutal, ever-evolving universe of Mortal Kombat, few characters carry the weight of legacy quite like Bi-Han. From his origins as the original Sub-Zero to his transformation into the shadowy Noob Saibot, his journey is not just one of power—but of consequence. Every choice he makes, every life he takes, and every realm he steps into leaves a scar that refuses to fade.
What makes Bi-Han so compelling isn’t just his devastating cryomancy or his iconic finishers—it’s the cold philosophy behind them. He is not driven by honor like Kuai Liang, nor by redemption like Hanzo Hasashi. He is driven by ambition, control, and an unrelenting belief that power belongs to those willing to take it. That’s what makes him dangerous. That’s what makes him unforgettable.
Whether you see him as a villain, an anti-hero, or something far more complex, one thing remains certain—Bi-Han doesn’t just exist in Mortal Kombat. He defines a part of it.
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